Lucas, also known as SavingThrw, 
is a 3D- and Motion Designer based in Leipzig, Germany.
 
With a background in photography and a passion 
for 3D- and Motion Design, he combines 
both skill sets to create high quality 3D scans 
and models with clean topology and 
detailed textures.
Beyond commercial applications, Lucas is 
increasingly focused on the digital documentation 
and preservation of artifacts, aiming to make 
cultural and historical objects more accessible
 through accurate and sustainable 3D digitization.
He has spent the last eight years working with 
tools like Houdini, Blender, Octane, Reality 
Capture, Lichteld Studio and many more.
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